Video: Why didn’t Square Enix wear the Kingdom Hearts collection to rock?

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An announcement that seems to have upset and baffled many fans on the recent Super Smash Bros. final fight show. Ultimate was the reveal of the cloud versions of Kingdom Hearts for the Nintendo Switch.

Even though this decision “sucks”, Nightdive Studios and Limited Run developer Modern Vintage Gamer has attempted to shed light on the decision making that strength continued behind the scenes – suggesting ports of 1.5 and 2.5 would take Square Enix a lot of time, effort and money, and the financial return wouldn’t necessarily be worth it.

“Getting a game like Kingdom Hearts 1.5 and 2.5 Remix on Nintendo Switch, while it seems like it should be a no-brainer, it should be something very achievable – especially since it has its roots in the PlayStation 2, as a lot of people will tell me pretty quickly, it’s actually a pretty complicated project and I think what happened here is that Square Enix basically sent offers to its development partners. and asked them how long was this project going to take to get built and I think they were probably a little surprised at the answers.

“To me, this sounds like a business over 2 years old and multi-million dollar to spend – probably more than the budget Square Enix is ​​looking to spend.”

If all this was not already enough to be considered, then there are the possible file size requirements of these collections, as well as the price of the Switch games cartridges:

And the other thing we have to keep in mind with Kingdom Hearts and we’re only talking about 1.5 and 2.5 – we haven’t even discussed Kingdom Hearts 3 yet. If you combine HD 1.5 plus 2.5 Remix, that’s about 50GB, that’s a really, really big game. And the question now is what size cartridge do we need to install on Switch for the physical and that would end up being a 64gb cartridge. and the cost of manufacturing those cartridges is getting very, very expensive and for good reason. “

He goes on to suggest that not all developers necessarily want to support ports that the Switch cannot, like CD Projekt did with The Witcher 3: The Wild Hunt – Complete Edition:

“Before people tell me” CD Projekt Red and Saber Interactive managed to get The Witcher III to work on Switch, why can’t they do the same here? “Well they absolutely can, but at the end of the day Square Enix decided that the cost that would be required to foot the bill for this project to get it through, to get a good quality version of Kingdom Hearts HD Remix 1.5 and 2.5 to the Switch would just be too much money, the ROI wouldn’t be at all close to what they were looking for. So in the end I think the decision was made to move this game. to the cloud, it’s going to make them more money upstream, there’s going to be server costs and things like that to host the game, but I think that’s something they’ve taken into account . “

Image: Disney, Pixar / Square Enix

When it comes to Kingdom Hearts III, it’s also not as simple as some one might think – with MVG indicating how much complexity there is when it comes to porting Unreal Engine 4 games to the Switch, and there is “a lot” of optimization needed.

“It is not a mere port by any stretch of the imagination.”

MVG has already noted on several occasions how it thinks the cloud is going to be used more often in the future – and even goes so far as to assume that the Ethernet port on the new OLED Switch dock could support future cloud plans.

“Unfortunately, those kind of big budget, bigger triple A games that work on other systems, seeing them running on Nintendo Switch in 2021 and beyond can be a tough sell for many publishers they can look to. cloud in the future. Ultimately that’s what I think happened with Square Enix and the Kingdom Hearts collection for the Switch … I’d probably be willing to see more of these announcements … at least until we hear the next step for Nintendo “

What do you think of Square Enix’s decision to put its Kingdom Hearts games on the cloud, rather than uploading them?? Tell us below.



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